Sinned Spirits

(Page made by Saber.)

Not to be confused with Sincarnations.

Commonly referred to as "Shadow Spirits" or "Shadowlings," Sinned Spirits are the souls that had committed such a crime when alive that they are subject to varying degrees of torture in the afterlife.

Origins
As old as Death itself, sinned spirits were created with intent to punish those who had committed atrocities during their first life. This is commonly determined by the Deities, the highest ranking within the spirit realm, but can vary from serial murder to rape and is more effective the farther away your first death is to this sin in a timespan. For example, if I robbed a bank when I was twenty years old, the punishment would be harsher if I died at fifty years old rather than thirty.

There are occurrences where a spirit can choose to succumb to Shadow magic, and although not considered a "sin spirit," they are equally dangerous, but now can switch between Light-based and Shadow-based forms.

Appearance/Abilities
As the nicknames suggest, sinned spirits are "the dark side" of the spirit realm. They are beings limited to shadow magic and the circumstances that surround their punishment, and often focus more on having fun than following the rules of the game, as they are stuck in their personal hell until their release date or eradication.

Punishments
There are varying punishments between a spirit, their personality, and their sin, but can be categorized into three basic groups: Shadow Bonnie, in fact, is a recipient of Memorial Punishment, cursed to be haunted by the memories of his murder for 3000 years, 1000 years for each victim.
 * Memorial Punishment: These sentences are themed with the victim re-living his past sins through crystal-clear memory, and often has the shortest timespan. This is most commonly used when the character feels genuine regret towards this sin, and are the most commonly seen when interacting in public.
 * Isolative Punishment: The middle ground. When a spirit is still resentful or malevolent over their sins, they are placed in secretive isolation, often hidden away in parallel pocket dimensions. This allows the illusion of being around other creatures, but unable to interact with them in any way. This punishment often backfires and can drive a spirit mad, so timespan will depend on their own recovery.
 * Physical Punishment: Exactly how it sounds. Though the torture itself varies, spirits are isolated and kept in scenarios based on their worst pain-inducing fears. This can include death by drowning, poison, suffocation, burning, and so on, revived or healed every 24 hours to begin again. This is the rarest method, and the longest lasting, having only once been a life sentence.

Weaknesses
The easiest tactic to tackle a sinned spirit is their opposite base, Light. However, if in the rare occurrence that a Shadow spirit has grown an immunity to Light, asking or provoking it about it's sin can trigger a loosened guard. This second maneuver can be a very risky move, as various side effects such as a complete sanity snap or withdrawal can occur.